Refuse Roulette

Details
Action: Free

Range: N/A

Target: N/A

Duration: 1 technique

Description
You may activate this ability at any time when dealing damage determined by a damage roll.

Roll 1d4 + 1d6 + 1d8 + 1d10 + 1d12 + 1d20, then determine the new damage dice using the table below:

Note that X is equal to the number of dice from the original damage roll, as specified by the weapon or technique used. In case of multiple dice types in the original damage roll, the user may choose only one specific dice type of the roll to change.

Example:

An original damage roll of 4d4 + 1d6 is chosen for this technique. The user rolls a 40 for the roulette, making the new damage dice d8s according to the table above. The user chooses the 4d4 part of the original roll to modify, and thus X=4, making the new damage roll 4d8 + 1d6.

Any other damage modifiers, such as from elemental advantage or from ability scores (STR, DEX, etc.) still apply as normal.