Alraumon

A Plant Digimon that accomplished an evolution just like Palmon. It seems that, at noon, it opens up its arms and the flower on its head to perform photosynthesis. The aroma emitted from the flower on its head is definitely inherited from Palmon, so as usual it is intensely foul.

Skills: Disguise +5 (as plants/flowers), Stealth +8 (in trees or foliage)

Senses: Perception +2

Weaknesses: N/A

Immune: N/A

Techniques
 Signature 

Nemesis Ivy: Alraumon extends its vine fingers in a line at a single opponent, up to 25ft away. Attack roll of DEX vs REF. Upon success, deal 1d6 damage. If the opponent loses the roll by more than half of Alraumon's roll, the opponent is also grappled by Alraumon's vines. So long as the opponent remains grappled, Alraumon can deal an additional 1d4 damage during its turn as a minor action. ( 2 uses/day)

Other Techniques

Poison Spores: Spreads a cloud of poisonous spores in all squares adjacent to the user. All creatures in range must succeed a DC10 FORT save, or becomes poisoned with basic poison. ( 1 use/day)