Dark Corridor

Class: Dark

Details
Technique Type:  Limited

Action: Full

Range: 50ft

Target: N/A

Duration: CON

Roll: N/A

Description
You warp the spacial attributes of a particular area and create a shortcut in the physical space by connecting two points via a non-localized tunnel through the Digital World's Dark Area. Essentially, this technique creates portals.

The Dark Corridor works best in dark and shady areas. In the presence of strong, bright light (either natural, Holy, etc.) the portal may falter and dissipate.

When using this technique, you must create the entrance in an empty space adjacent to you. You may place the exit anywhere in an empty space within range. As part of the full round action needed to create the corridor, you may traverse the corridor as though using a move action through it and move yourself from the entrance to an open space adjacent to the exit portal. Both creating AND entering the portal will incur any potential attacks of opportunity. The portals continue to exist for a number of rounds equal to your CON modifier, until you willingly dissipate them as a minor action, until you exit range of both ends of the corridor (i.e. you must be within range of at least one of the portals for it to stay active), or until destroyed by light.

Anyone may use the corridor to portal from one end to the other while it exists. Regardless of character speed, it always takes 1 move action to traverse the corridor. As with the user, any character entering the corridor will incur any potential attacks of opportunity.