Magma Bomb

Class: Fire

Details
Technique Type:  Limited

Action: Standard

Range: 25 ft

Target: N/A

Duration: 2 Rounds

Roll: DC10 vs REF

Spell Resist: Yes

Description
The user spawns a burning sphere of magma in an empty space of their choosing within range. Each turn, the bomb rolls in whichever direction the user points and burns those it strikes. It moves up to 10 feet per round, but if not directed to move it will just stay in place. As part of this movement, it can ascend or jump up to 10 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 1d6 points of fire damage to that creature, though a successful Reflex save negates that damage.

At any time during the user's turn, they may choose to detonate the bomb, dealing 3d6 fire damage to all creatures adjacent to it, as well as burning those hit for 1d4 turns. A Reflex save can halve this damage, but the burn is unavoidable (unless a creature is immune). At the end of the techniques duration, the bomb detonates wherever it currently is.

The bomb can be extinguished by any means that would put out a normal fire of its size, at which point it solidifies into loose rubble and disintegrates. It cannot push aside unwilling creatures or batter down large obstacles.