Supercell Squall

Element: Air(elec)

Details
Technique Type:  Daily

Action: Standard

Range: Close Burst 50ft radius

Target: Each Creature in Range

Duration: 5 minutes

Roll: DC10 vs REF

Description
The user creates a dark, threatening thunderstorm overhead, which strikes creatures beneath it at random with lightning.

Effect: At the end of each of your turns for the duration of the technique, select one creature in range at random. Selected creature must succeed a DC 10 REF save or be struck by a bolt of lightning, dealing 2d6 damage to the creature.

Miss: Half damage.