Death

A dying digimon is unconscious and near death. Digimon that have negative hit points and have not stabilized are dying. A dying Digimon can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its Constitution score, it dies.

If a player’s digimon dies, their human characters are then vulnerable, with their only options available being movement and items that don't require a digimon partner (e.g. thrown consumable items, regular supplies, etc). If a human takes damage equal to ½ their late digimon’s constitution, they die as well.

When digimon die, their data can reconfigure into something new and be reborn as a new digimon. Based on their strength and will and experiences, they may retain some or even all their memories from their previous life.

If your partner dies, it will become a new digi-egg, the variety of which (i.e. the resulting hatched digimon) you may choose (See Evolution section to plan out your new digimon’s path). You will need to raise your new digimon from a baby with limited attacking skills until it reaches Child (Rookie) level again. It takes 3 full days for a newborn baby to evolve back into a Child.

Reborn digimon start at level 1, regardless of their level when they died. When reborn, the player must make a Will save (DC10 for the first death, but adjustable by the DM. This DC will increase by a minimum of 2 for each subsequent death, again adjustable by DM.) If failed, the digimon loses (i.e. forgets) one of their elemental techniques, chosen at random.

Additionally, all evolution techniques acquired through level up are lost until the player reaches those levels again.

While in a party with stronger allies, reborn digimon will gain exp at a rate of 2x until they reach a level equal to the highest level party member, however, they gain no TP for level ups during this time.