Evil Squall

Element: Dark

Details
Technique Type:  Daily

Action: Standard

Range: Burst 15ft radius

Target: All creatures within range (user included)

Duration: Instantaneous

Roll: CON vs WILL

Description
The ground beneath the user erupts in a torrent of dark energy and malevolent spirit, egulfing all within the blast in darkness. The user themselves should ensure they are strong enough to resist the dark forces, lest they succumb to their influences themselves...

Hit: Targets take 3d8 damage and immediately become antagonized against the nearest creature they consider an enemy. Creatures inflicted with antagonized status this way may make a new WILL save as a minor action each turn and can only end the condition on their own this way. Any type of contact with a Holy technique or Holy/Light energy will also end the status.

Miss: Half damage.

The user must also make a saving throw against themselves to see whether the darkness has overwhelmed them in attempting this technique, however, regardless of the result, they will always only take half damage. If they fail to make the save, they become antagonized as described above.