Numemon

A Mollusk Digimon which possesses a slug-like body. A Digimon becomes a Numemon if many mistakes are made during its upbringing, often if it is raised in environments of filth. It prefers dark, gloomy environments, and has neither offensive power nor intelligence. Though not aggressive under normal circumstances, it will not hesitate to (try to) defend itself if attacked. It can also be mischievous, using its filth-based attacks to gross out others, or trying to steal food or valuables from others out of both greed and amusement.

Skills: N/A

Senses: Perception +0, Blindsight 60ft

Weaknesses: Salt (if a handful of salt is applied to a Numemon, it will weaken all of its defenses, applying a -3 modifier to its defense rolls for 5 rounds.

Immune: N/A

Techniques
 Signature 

Poop Toss: Throws poop at a single creature within range 25ft. Target must succeed a CHA vs REF save, or is hit. On hit, deal 1d6 damage, and target must make a CHA-3 vs FORT save, or else is frightened on their next turn. ( 5 uses/day)

Other Techniques

Yucky Tongue: A melee attack where Numemon licks a creature. Target must succeed a CHA vs FORT damage or is hit. On hit, deal 1d2 non-lethal damage. Regardless of hit success, target must succeed a DC10 FORT save or becomes poisoned with basic poison for 1d4 turns.