Elemental Affinity

Digimon are capable of manifesting great powers in battle, but what kind of powers they can use depends on their Elemental Affinity. They may draw upon the powers of the natural world, technological ability, light and darkness, their own physical strength, or... even their own grossness. Digimon can have up to 2 elemental affinities. Digimon may acquire any techniques that match their current element(s). What affinities Digimon have will affect not only the techniques they can learn, but their stats and other abilities they gain as they evolve.

Elements
Fire: Many mid-high damage techniques, often inflicts burns. +1 STR, +1 DEX, -1 CON upon Evolution to a fire type.


 * Fire Techniques

Water: Generally lower damage, but has many movement-related abilities. Also includes the Ice subtype. +1 DEX, +1 INT, -1 STR upon Evolution to a Water type.


 * Water Techniques

Air: Many ranged techniques, with some options for movement-related abilities. Also includes the Electric subtype. +1 DEX, +1 CHA, -1 STR upon Evolution to an air type.


 * Air Techniques

Nature: Not many damage options, but many techniques that inflict poison. +1 CON, +1 WIS, -1 DEX upon Evolution to a Nature type.


 * Nature Techniques

Earth: Generally more defensive, but some straightforward damage techniques. +1 CON, +1 WIS, -1 CHA upon Evolution to an Earth type.


 * Earth Techniques

Holy: Capable of decent damage, defense, and healing. Generally ranged techniques. +1 to any stat upon Evolution to a Holy type.


 * Holy Techniques

Dark: Generally uses underhanded, tricky, or illusory techniques. +1 to any stat upon Evolution to a Dark type.


 * Dark Techniques

Hand-to-Hand: Powerful, melee-based offensive techniques. +1 STR, +1 CON, -1 INT upon Evolution to a H2H type.


 * Hand-to-Hand Techniques

Mechanical: Powerful, straightforward offense and defense. Some techniques may have the ability to inflict bugged status. +1 CON, +1 INT, -1 CHA upon Evolution to a Mech type.


 * Mechanical Techniques

Filth: Strange and off-putting techniques that generally deal low damage, but inflict a variety of status moves. +1 CHA, +1 driver, and +1 skill point upon Evolution to a Filth type.


 * Filth Techniques

Type Interaction
Each type is strong against two other types. If an offensive element technique is used against a digimon of an element the technique is strong against, then the attacking digimon gains a +1 bonus to their damage roll.

The table to the right contains the element type interactions. The green O squares indicate the attacking type (listed along the top) is strong against the target type (listed down the left side).