Corruption

Raising a digimon takes care. Reckless and damaging behavior can result in a digimon partner evolving out of its tamer’s control and running berserk. This is known as a Corrupted Evolution event.

Corruption happens when adverse events build up a digimon’s corruption level over time. There is no set definition to these events, but in general, they are instances when a player runs contrary to their alignment, uses an influencing item or digimon card (eg. a good digimon using a Dark Ring item, or an evil digimon using an Angemon card, etc.), absorbs a powerful or willful enemy digimon, or any similar occurrences. The corruption level may abate over time, per the DMs decision.

When enough of these events occur and pass a threshold set by the DM, the player must make a Will save. On success, the digimon is not corrupted, and the corruption level may decrease, depending on the roll and the DM’s decision. If, however, more events occur to increase the corruption level further, the next DC check for the Will save will increase in difficulty, and will continue to increase in difficulty for each further check. On a failed Will save, the partner digimon will corrupt and evolve (following the rules of the Evolution technique).

A corrupted digimon will run berserk and attack any and all other characters in the area, friend or foe. At the start of the corrupted Digimon’s partner’s turns, they may attempt to make another Will save to return their partner to normal, at DC15 if their partner is over ½ health, and DC10 if under ½. If the partner is knocked out while corrupted, the player may make one final DC10 Will save to return the partner to normal. If failed, the partner reverts to one evolutionary level lower than its original form before corruption.