GelatiNumemon

A mutation of Numemon that took place when it consumed far too much data and its own data composition grew out of control. It transformed into a being made purely of a highly acidic slime that melts all it comes into contact with, its eyes and teeth being the only parts remaining from its original form. It no longer has even the small bit of intelligence it once had, but carries on regardless with the sole purpose of continuing to consume more and more data. While it does look as though it is waving around its tongues as a normal Numemon would, those are actually tentacles made of a slightly different slime composition with strong anesthetizing capabilities, able to paralyze digimon far stronger than it, allowing it to easily engulf and dissolve them.

Size: Large

Senses: Darkvision, Perception -5

Immune: Electricity/Air(elec) attacks, Poison, Sleep, Paralysis, Stunning

Techniques
Engulfing Gulp: Although it moves slowly, a GelatiNumemon can simply engulf Large or smaller creatures in its path as a standard action. It cannot make a tentacle attack during a round in which it engulfs. The GelatiNumemon merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 12 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent’s choice) as the cube moves forward. Engulfed creatures are subject to the cube’s acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned. The save DC is Strength-based.

Stunning Tongue-tacle: GelatiNumemon has the ability to extend its tongue tentacles a ways to reach enemies that are further away. GelatiNumemon can target an unobscured creature up to 10ft away. Target must succeed a DC15 Reflex save, or Gelatinumemon's tongue wraps around it and grapples them. ( 2 uses/day )

GelatiNumemon may also fling a bit of its paralysis slime a small distance of 15ft in attempt to stun a target. Target must succeed a DC15 Reflex save or is struck by the slime, dealing 1d4 damage. ( 1 uses/day )

On contact with the substance, target is subject to GelatiNumemon's paralysis*.

*Paralysis: A GelatiNumemon's tongue tentacles are made of an anesthetizing slime. A target hit by a Gelatinumemon’s tentacle attack must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds. The GelatiNumemon can automatically engulf a paralyzed opponent. The save DC is Constitution-based.