Fault Zone

Element: Earth

Details
Technique Type:  Daily

Action: Standard

Range: Wall 3 (15ft) (Line)

Target: All Creatures in Range

Duration: Instantaneous

Roll: STR vs REF

Description
The user sends a shockwave into the ground that causes an eruption as a chasm splits open before them, pelting all nearby with earthen shrapnel.

Effect: Once the user determines the placement for the Wall range, the ground splits open there, becoming difficult, rocky terrain. Creatures in range must succeed the saving throw, or take 1d10+STR damage.

Miss: Any creature that succeeds the saving throw takes half damage, and shifts one space (5ft) out of range of the terrain affected by Fault Zone.

The terrain affected is treated as difficult terrain. Additionally, any creature that enters the rocky terrain created by this technique receives 1d4 Earth damage upon stepping foot on it.